Localmap
Функции
get_can_rest_on_map
funcX
get_can_rest_on_map(int mapNum, int elev)
- returns the set rest value of the map after using the
set_can_rest_on_map
function - Returns -1 if the rest value of the map was not previously set (i.e. no data for the map in
sfalldb.sav
) - the
can_rest_here values
frommaps.txt
are ignored.
get_light_level
int get_light_level()
Returns ambient light level in range 0..65536. The value returned by get_light_level may not exactly match that set by set_light_level
, as set_light_level
applies modifiers from the Night Vision perk.
objects_in_radius
funcX
objects_in_radius", int tile, int radius, int elevation, int type)
- returns an array of objects of a type (see
OBJ_TYPE_*
constants indefine_extra.h
) within the specified radius from the given tile - passing -1 to the
type
argument or not specifying it will return all objects within the radius - the radius is limited to 50 hexes
set_can_rest_on_map
funcX
void set_can_rest_on_map(int mapNum, int elev, bool value)
Allows/disallows to rest on the map for the specified level, overrides the can_rest_here
values in maps.txt
.
mapNum
is the map index frommaps.txt
- passing -1 to the elev argument will set the rest value for all map elevations
- the set rest value will be stored in
sfalldb.sav
file (in savegame)